Our final week in San Francisco

22/04/2015

Our final week in San Francisco

As we approach the conclusion of our final week in San Francisco, it’s good to reflect a little bit on how the month has gone.  The PUCK public beta units are being manufactured and the iOS app is waiting confirmation from the App Store.  We’ve met an incredible array of people in the industry, tested PUCK with positive consumer feedback and even managed to spend a day just soaking in this beautiful city.

We are lucky to have my good friend Tim Chappell helping us out for the past several days, providing both Andrew and I with various bits of wisdom.  As they type away furiously next to me, I can’t help but get excited for the future.

In a few weeks, we’ll mail out the public beta units then we’ll have our heads down working to respond and change accordingly to that feedback.  We’ll refine PUCK and prepare for market.  It’s been a lot of work, but worth it.

Thank you TechShop, Zach at Inventables, Emile at Tindie, all the great folks at Olark, Kate at Bolt.io, Saroya at Highway1.io, Rebecca Reeves, LUNAR, David Stover, Katherine Scott and the many other amazing folks out here who took the time to guide us in the right direction.

 

Beta testers – it’s a go!

10/04/2015

Beta testers – it’s a go!

For those of you who have been incredibly patient and supported us during our beta tester campaign, the moment has arrived!

We’ve given the go ahead on expedited manufacturing and you should be receiving you units in the next month to month and a half.

We will be using Test Flight for the iOS users.  Android – we are working on it!  But it’s going to be a bit of a delay for that platform.

We’ll let you know when we get closer to delivery date!

  

Working from TechShop, San Francisco

Andrew of SmashToast developing PUCK
1/04/2015

Working from TechShop, San Francisco

Day 2 at the TechShop.

While we finalize the manufacturing details for our public beta test group, we continue to refine the PUCK app.  This will be an ongoing process, with many “wish list” features on the back burner until more resources are available. What Andrew has been able to do by himself is staggering and something that can most likely be appreciated only by those in the field.

At least 20,000 lines of original code to get where we are at.  We are certainly pushing BLE to it’s limits with this project, as has been evidenced by a few unexpected limitations with our module.  Although, with development, the unexpected is always expected.

As Andrew was testing controlling multiple PUCKs from his phone, we tried it on my MacBook and were reminded of a previous Eureka moment.  Opening this up to other developers will make PUCK so much fun for hackers – especially with the implementation of future sensors.  Don’t want to get too far ahead of ourselves, though.  First things first.

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